Kawamura Mansion Walkthrough Good End + Yukio Route
Hello!
I know the game has been out for a very long time now, but I just felt like giving a sort of walkthrough, written tutorial or guide on how to get the Good End. There isn’t really any easily accessible information about it out there, and if someone feels like reaching that ending, I can hopefully make their time easier with this! This game is unnecessarily difficult in many ways, unfortunately (it was my first game, so I didn’t really know what I was doing, haha).
If you don’t want any spoilers, please don’t read this! Feel free to come back if you need help later, though.
Technically, there are 3 good ends to the game, but 2 of them means that Saki and/or Tatsuya have died. Those endings are labeled Good End 1 and Good End 2, and still give a prompt that you haven’t saved everyone at the end. The “proper” Good End is labeled just as such, without a number. That’s the ending I’ll be guiding you to here, since it’s the one worth reaching (Good End 1 and Good End 2 are just more incomplete versions of it, after all).
To get the Good End, it’s important to know that Mark will die no matter what you do. But as long as you have six specific items before you go to the living room after finding Mark dead, you will get the Good End. The bedroom key is not one of the six items you need to get the ending – the key is only needed when you’re told to go to Ayame’s bedroom.
The six items you need to have in your inventory before you go to the living room after finding Mark dead are these:
- Kawamura family picture
- Old wooden box
- Hideki’s love letter
- Hideki’s farewell
- Ayame’s diary
- Clothes
Kawamura family picture
This can be found in the living room on the bottom floor. It’s in the fireplace in the top left corner of the room.
This is the most important object to grab early on, since it is located in the living room. As previously mentioned, you need to have all items in your inventory before you enter the living room when you have found Mark dead. If you have found Mark and haven’t yet picked up this picture, you won’t get the Good End.
Old wooden box
It’s located on a table in a sort of sitting room on the bottom floor. You can access the room from the long horizontal hallway. It’s the door farthest to the left on the top wall in the hallway. The box is on the table straight ahead when you enter the room.
Hideki’s love letter
It’s on the bottom floor, in the ballroom (the largest room with two round, blue carpets). It’s in one of the bookcases on the right wall. I think it’s the middle bookcase. There’s a hint about this item on a picture frame, mentioning Japanese poetry.
This item is also important to grab early on, especially before heading upstairs. You have to have it in your inventory in order to be able to pick up Hideki’s farewell and Ayame’s diary.
Hideki’s farewell
You need to have Hideki’s love letter before you can pick this one up (if I remember correctly).
It’s located on the second floor, in the library, in one of the bookcases containing Dutch literature. It’s a bookcase that’s forward-facing, full of books, on a row in the middle of the room. IMPORTANT! The bookcase is two squares wide. You can only grab this item by standing on the right-hand square in front of the bookcase. You can’t get it from the left one.
This one is pretty tricky to get. There’s a hint about it on an empty picture frame, mentioning Dutch literature, right hand side.
Ayame’s diary
You need to have Hideki’s farewell before you can pick this one up.
It’s located on the second floor, in the office/study, in the desk with a red chair at the top of the room. You can only grab it by being behind the chair, to the left. If you stand to the right instead, it’ll say that this side of the desk/drawer/whatever is empty, indicating that there’s something in the other drawer.
Clothes
These are in the sewing room, on the second floor, at the end of a long horizontal hallway. The hallway is the one you access from the left door in the room with the staircase. The clothes are in a drawer in the left side of the room (you have to stand beside the drawer, not above or below it).
Bedroom key
You will also need the bedroom key, but unlike the items listed above, the key can be picked up after the group has discovered that Mark is dead and that Michiko is Ayame. If you don’t have the key when you’re supposed to go and unlock the bedroom, the group will say that you’ll probably need a key.
The key can be found in a secret room. Unlock the hidden room by playing the piano downstairs three times. Then, head across the hallway, into the opposite office-type room. A cutscene will automatically play when you enter the right room and Rena will grab the key from the secret room.
Reaching the Good End
When you have found Mark dead upstairs and have all six necessary items (and alternatively the key. It doesn’t matter when you pick up the key), you can head to the living room. A cutscene will play where Michiko is revealed to be Ayame. When the cutscene is over, you need to go to Ayame’s bedroom. You need the Bedroom key to unlock it.
The bedroom door is upstairs. It’s the “fancy” double door on the top wall of a long horizontal hallway. It’s the hallway that you access from the top-right door in the room with the staircase.
Once you enter the bedroom, you need to head over to the desk with Ayame’s diary. Read that, then go stand in the middle of the summoning circle and interact with it. Then, you’ve reached the Good End!
If that’s all you wanted to know, have fun exploring the rest of the game for yourself! Don’t keep reading this!
If you’ve already gotten the Good End and want to know some things about Yukio’s route, I have some information about that too.
You need to find seven pictures (or photos, I don’t remember what I called them). The in-game descriptions for where the pictures are hidden are probably as much info as you’ll need, but if you still have some trouble, I’ll tell you which rooms they’re in.
- Mark’s picture is downstairs, in the kitchen (the oven)
- Saki’s picture is downstairs, in the dining room (the right cupboard on the bottom wall)
- Tatsuya’s picture is downstairs, in the living room (the peacock painting)
- Rena’s picture is upstairs, in the bathroom that has a little dressing room before the room with the actual bathtub. Access the dressing room from the same hallway that Ayame’s bedroom is in
- Haru’s picture is downstairs, in the Japanese tea room (the vase)
- Michiko’s picture is downstairs, in the servants’ bedroom, which is located above the kitchen and storage room with crates (it’s in the small box on the left-hand side of the room)
- Yukio’s picture is downstairs, in the secret room that’s unlocked with the piano (you actually get to go into this room as Yukio, and the picture is to the right)
If this was all the information you are here for, I wish you the best of luck and have fun! But if you’d like to know how to get the most extensive ending in the Yukio route, you can keep reading.
In order to get the most extensive ending to Yukio’s route, you need to pick specific options when talking to the rest of the group in the ballroom and when you’ve made it outside and get to decide what Yukio should focus on. Here’s what you should pick to get the most extensive ending:
- Mark: Don’t get together with Rena
- Saki: Science
- Tatsuya: Care more about himself
- Rena: Warn Rena (so that she can become a gymnast)
- Haru: Beat Toya in academics
- Yukio: Honing his abilities and become an exorcist
I think that’s all of the most necessary information you need to reach the most extensive ending of the game! If there’s still something you can’t figure out, don’t hesitate to ask (although I can’t guarantee that I’ll answer quickly or have a very extensive answer. I made this game a very long time ago, after all)
I hope you have fun and enjoy Kawamura Mansion!
//LevUNknown, developer
Get Kawamura Mansion
Kawamura Mansion
Help seven teenagers survive a visit to the Kawamura mansion.
Status | Released |
Author | LevUNknown |
Genre | Role Playing |
Tags | 2D, Anime, Multiple Endings, Mystery, Pixel Art, RPG Maker, Singleplayer, Spooky, Story Rich |
Languages | English |
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